GameObjectAsset
Engine/source/T3D/assets/GameObjectAsset.h
Private Types
Parent
Private Attributes
Public Functions
Declare Console Object.
Public Static Functions
Engine.
Protected Functions
Detailed Description
Private Types
typedef AssetBase Parent
Private Attributes
U32 mAcquireReferenceCount
bool mAssetInitialized
StringTableEntry mGameObjectName
AssetDefinition * mpAssetDefinition
AssetManager * mpOwningAssetManager
StringTableEntry mScriptFilePath
StringTableEntry mTAMLFilePath
Public Functions
GameObjectAsset()
~GameObjectAsset()
copyTo(SimObject * object)
Reimplemented from: AssetBase
DECLARE_CONOBJECT(GameObjectAsset )
Declare Console Object.
Public Static Functions
initPersistFields()
Engine.
Protected Functions
initializeAsset(void )
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase
