Torque3D Documentation / _generateds / GameObjectAsset

GameObjectAsset

Engine/source/T3D/assets/GameObjectAsset.h

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Private Types

Parent 

Public Functions

copyTo(SimObject * object)

Copy SimObject to another SimObject (Originally designed for T2D).

Declare Console Object.

Public Static Functions

Detailed Description

Private Types

typedef AssetBase Parent 

Private Attributes

U32 mAcquireReferenceCount 
bool mAssetInitialized 
StringTableEntry mGameObjectName 
AssetDefinition * mpAssetDefinition 
AssetManager * mpOwningAssetManager 
StringTableEntry mScriptFilePath 
StringTableEntry mTAMLFilePath 

Public Functions

GameObjectAsset()

~GameObjectAsset()

copyTo(SimObject * object)

Reimplemented from: AssetBase

DECLARE_CONOBJECT(GameObjectAsset )

Declare Console Object.

Public Static Functions

initPersistFields()

Engine.

Protected Functions

initializeAsset(void )

Reimplemented from: AssetBase

onAssetRefresh(void )

Reimplemented from: AssetBase