GFXD3D9OcclusionQuery
Engine/source/gfx/D3D9/gfxD3D9OcclusionQuery.h
Private Attributes
IDirect3DQuery9 *
Public Functions
GFXD3D9OcclusionQuery(GFXDevice * device)
bool
begin()
Prepares the query returning true if the last query has been processed and more geometry can be issued.
The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer.
Detailed Description
Private Attributes
IDirect3DQuery9 * mQuery
Public Functions
GFXD3D9OcclusionQuery(GFXDevice * device)
~GFXD3D9OcclusionQuery()
begin()
Reimplemented from: GFXOcclusionQuery
describeSelf()
Reimplemented from: GFXOcclusionQuery
end()
Reimplemented from: GFXOcclusionQuery
getStatus(bool block, U32 * data)
Reimplemented from: GFXOcclusionQuery
resurrect()
Reimplemented from: GFXOcclusionQuery
zombify()
Reimplemented from: GFXOcclusionQuery
