GFXD3D9PrimitiveBuffer
Engine/source/gfx/D3D9/gfxD3D9PrimitiveBuffer.h
Public Attributes
IDirect3DIndexBuffer9 *
bool
TORQUE_DEBUG bool
Public Functions
GFXD3D9PrimitiveBuffer(GFXDevice * device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType)
Detailed Description
Public Attributes
IDirect3DIndexBuffer9 * ib
bool mIsFirstLock
TORQUE_DEBUG bool mLocked
StrongRefPtr< GFXD3D9PrimitiveBuffer > mVolatileBuffer
Public Functions
GFXD3D9PrimitiveBuffer(GFXDevice * device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType)
~GFXD3D9PrimitiveBuffer()
lock(U32 indexStart, U32 indexEnd, void ** indexPtr)
Reimplemented from: GFXPrimitiveBuffer
prepare()
Reimplemented from: GFXPrimitiveBuffer
resurrect()
Reimplemented from: GFXResource
unlock()
Reimplemented from: GFXPrimitiveBuffer
zombify()
Reimplemented from: GFXResource
