Torque3D Documentation / _generateds / GFXD3D9ShaderConstBuffer

GFXD3D9ShaderConstBuffer

Engine/source/gfx/D3D9/gfxD3D9Shader.h

The D3D9 implementation of a shader constant buffer.

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Public Friends

Public Functions

activate(GFXD3D9ShaderConstBuffer * prevShaderBuffer)

Called by GFXD3D9Device to activate this buffer.

The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer.

Return the shader that created this buffer.

bool

Used internally by GXD3D9ShaderConstBuffer to determine if it's dirty.

Called from GFXD3D9Shader when constants have changed and need to be the shader this buffer references is reloaded.

When called the resource should restore all device sensitive information destroyed by zombify()

Set a shader constant.

Set a variable sized matrix shader constant.

set(GFXShaderConstHandle * handle, const MatrixF * mat, const U32 arraySize, const GFXShaderConstType matrixType)

Set a variable sized matrix shader constant from an array of matricies.

When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.

Protected Functions

Detailed Description

The D3D9 implementation of a shader constant buffer.

Public Friends

Protected Attributes

IDirect3DDevice9 * mDevice 

A cached direct pointer to the device.

GenericConstBuffer * mPixelConstBufferF 
GenericConstBuffer * mPixelConstBufferI 
GFXD3D9ShaderBufferLayout * mPixelConstBufferLayoutF 
GFXD3D9ShaderBufferLayout * mPixelConstBufferLayoutI 
WeakRefPtr< GFXD3D9Shader > mShader 

We keep a weak reference to the shader because it will often be deleted.

GenericConstBuffer * mVertexConstBufferF 
GenericConstBuffer * mVertexConstBufferI 
GFXD3D9ShaderBufferLayout * mVertexConstBufferLayoutF 
GFXD3D9ShaderBufferLayout * mVertexConstBufferLayoutI 

Public Functions

GFXD3D9ShaderConstBuffer(GFXD3D9Shader * shader, GFXD3D9ShaderBufferLayout * vertexLayoutF, GFXD3D9ShaderBufferLayout * vertexLayoutI, GFXD3D9ShaderBufferLayout * pixelLayoutF, GFXD3D9ShaderBufferLayout * pixelLayoutI)

~GFXD3D9ShaderConstBuffer()

activate(GFXD3D9ShaderConstBuffer * prevShaderBuffer)

Called by GFXD3D9Device to activate this buffer.

Parameters:

mPrevShaderBuffer

The previously active buffer

describeSelf()

Reimplemented from: GFXResource

getShader()

Reimplemented from: GFXShaderConstBuffer

isDirty()

Used internally by GXD3D9ShaderConstBuffer to determine if it's dirty.

onShaderReload(GFXD3D9Shader * shader)

Called from GFXD3D9Shader when constants have changed and need to be the shader this buffer references is reloaded.

resurrect()

Reimplemented from: GFXResource

set(GFXShaderConstHandle * handle, const AlignedArray< F32 > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const AlignedArray< Point2F > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const AlignedArray< Point2I > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const AlignedArray< Point3F > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const AlignedArray< Point3I > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const AlignedArray< Point4F > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const AlignedArray< Point4I > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const AlignedArray< S32 > & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const ColorF & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const F32 f)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const MatrixF & mat, const GFXShaderConstType matrixType)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const MatrixF * mat, const U32 arraySize, const GFXShaderConstType matrixType)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const PlaneF & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const Point2F & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const Point2I & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const Point3F & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const Point3I & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const Point4F & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const Point4I & fv)

Reimplemented from: GFXShaderConstBuffer

set(GFXShaderConstHandle * handle, const S32 f)

Reimplemented from: GFXShaderConstBuffer

zombify()

Reimplemented from: GFXResource

Protected Functions

SET_CONSTANT(GFXShaderConstHandle * handle, const T & fv, GenericConstBuffer * vBuffer, GenericConstBuffer * pBuffer)