TerrainCellMaterial::Pass
Engine/source/terrain/terrCellMaterial.h
Public Attributes
Vector< MaterialInfo * >
Detailed Description
Public Attributes
GFXShaderConstHandle * baseTexMapConst
GFXShaderConstBufferRef consts
GFXShaderConstHandle * eyePosConst
GFXShaderConstHandle * eyePosWorldConst
GFXShaderConstHandle * fogColorConst
GFXShaderConstHandle * fogDataConst
GFXShaderConstHandle * layerSizeConst
GFXShaderConstHandle * layerTexConst
GFXShaderConstHandle * lightInfoBufferConst
GFXShaderConstHandle * lightMapTexConst
GFXShaderConstHandle * lightParamsConst
Vector< MaterialInfo * > materials
GFXShaderConstHandle * modelViewProjConst
GFXShaderConstHandle * objTransConst
GFXShaderConstHandle * oneOverTerrainSize
GFXStateBlockRef reflectionStateBlock
GFXShader * shader
GFXShaderConstHandle * squareSize
GFXStateBlockRef stateBlock
GFXShaderConstHandle * vEyeConst
GFXShaderConstHandle * viewToObj
GFXStateBlockRef wireframeStateBlock
GFXShaderConstHandle * worldToObjConst
GFXShaderConstHandle * worldViewOnly
