GFXSamplerStateDesc
Engine/source/gfx/gfxStateBlock.h
Public Attributes
The maximum anisotropy used when one of the filter types is set to anisotropic.
Used to offset the mipmap selection by whole or fractional amounts either postively or negatively.
Public Functions
bool
Public Static Functions
Returns an modulate, clamp, and linear sampled state.
Returns an modulate, clamp, and point sampled state.
Returns an modulate, wrap, and linear sampled state.
Returns an modulate, wrap, and point sampled state.
Detailed Description
Public Attributes
GFXTextureAddressMode addressModeU
GFXTextureAddressMode addressModeV
GFXTextureAddressMode addressModeW
GFXTextureArgument alphaArg1
GFXTextureArgument alphaArg2
GFXTextureArgument alphaArg3
GFXTextureOp alphaOp
GFXTextureArgument colorArg1
GFXTextureArgument colorArg2
GFXTextureArgument colorArg3
GFXTextureFilterType magFilter
U32 maxAnisotropy
The maximum anisotropy used when one of the filter types is set to anisotropic.
Defaults to 1.
GFXTextureFilterType minFilter
GFXTextureFilterType mipFilter
F32 mipLODBias
Used to offset the mipmap selection by whole or fractional amounts either postively or negatively.
Defaults to zero.
GFXTextureArgument resultArg
GFXTextureOp textureColorOp
GFXTextureTransformFlags textureTransform
Public Functions
GFXSamplerStateDesc()
operator==(const GFXSamplerStateDesc & b)
Public Static Functions
getClampLinear()
Returns an modulate, clamp, and linear sampled state.
getClampPoint()
Returns an modulate, clamp, and point sampled state.
getWrapLinear()
Returns an modulate, wrap, and linear sampled state.
getWrapPoint()
Returns an modulate, wrap, and point sampled state.
