Torque3D Documentation / _generateds / StateMachine::StateTransition::Condition

StateMachine::StateTransition::Condition

Engine/source/T3D/components/game/stateMachine.h

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Public Types

enum
TriggerValueTarget {
  Equals = 0
  GeaterThan 
  LessThan 
  GreaterOrEqual 
  LessOrEqual 
  True 
  False 
  Positive 
  Negative 
  DoesNotEqual 
}

Detailed Description

Public Types

TriggerValueTarget

Enumerator

Equals = 0
GeaterThan
LessThan
GreaterOrEqual
LessOrEqual
True
False
Positive
Negative
DoesNotEqual

Public Attributes

StateField field 
TriggerValueTarget triggerComparitor 
UniqueReference * valUniqueRef