StateMachine::StateTransition::Condition
Engine/source/T3D/components/game/stateMachine.h
Public Types
enum
TriggerValueTarget { Equals = 0 GeaterThan LessThan GreaterOrEqual LessOrEqual True False Positive Negative DoesNotEqual }
Public Attributes
Detailed Description
Public Types
TriggerValueTarget
Enumerator
- Equals = 0
- GeaterThan
- LessThan
- GreaterOrEqual
- LessOrEqual
- True
- False
- Positive
- Negative
- DoesNotEqual
Public Attributes
StateField field
TriggerValueTarget triggerComparitor
UniqueReference * valUniqueRef
