Torque3D Documentation / _generateds / clippedPolyList.h

clippedPolyList.h

Engine/source/collision/clippedPolyList.h

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Classes:

class

The clipped polylist class takes the geometry passed to it and clips it against the PlaneList set.

Public Defines

Detailed Description

Public Defines

CLIPPEDPOLYLIST_FLAG_ALLOWCLIPPING() 0x01
  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _CLIPPEDPOLYLIST_H_
 25#define _CLIPPEDPOLYLIST_H_
 26
 27#ifndef _MMATH_H_
 28#include "math/mMath.h"
 29#endif
 30#ifndef _TVECTORSPEC_H_
 31#include "core/util/tVectorSpecializations.h"
 32#endif
 33#ifndef _ABSTRACTPOLYLIST_H_
 34#include "collision/abstractPolyList.h"
 35#endif
 36
 37
 38#define CLIPPEDPOLYLIST_FLAG_ALLOWCLIPPING      0x01
 39
 40
 41/// The clipped polylist class takes the geometry passed to it and clips 
 42/// it against the PlaneList set.
 43///
 44/// It also contains helper functions for 
 45/// @see AbstractPolyList
 46class ClippedPolyList : public AbstractPolyList
 47{
 48   void memcpy(U32* d, U32* s,U32 size);
 49
 50public:
 51   struct Vertex {
 52      Point3F point;
 53      U32 mask;
 54   };
 55
 56   struct Poly {
 57      PlaneF plane;
 58      SceneObject* object;
 59      BaseMatInstance* material;
 60
 61      U32 vertexStart;
 62      U32 vertexCount;
 63      U32 surfaceKey;
 64     U32 polyFlags;
 65   };
 66
 67   /// ???
 68   static bool allowClipping;
 69
 70   typedef Vector<PlaneF> PlaneList;
 71   typedef Vector<Vertex> VertexList;
 72   typedef Vector<Poly> PolyList;
 73   typedef FastVector<U32> IndexList;
 74
 75   typedef PlaneList::iterator PlaneListIterator;
 76   typedef VertexList::iterator VertexListIterator;
 77   typedef PolyList::iterator PolyListIterator;
 78   typedef IndexList::iterator IndexListIterator;
 79
 80   // Internal data
 81   PolyList   mPolyList;
 82   VertexList mVertexList;
 83   IndexList  mIndexList;
 84
 85   // Temporary lists used by triangulate and kept
 86   // here to reduce memory allocations.
 87   PolyList    mTempPolyList;
 88   IndexList   mTempIndexList;
 89
 90   const static U32 IndexListReserveSize = 128;
 91
 92   /// The per-vertex normals.
 93   /// @see generateNormals()
 94   Vector<VectorF> mNormalList;
 95
 96   PlaneList mPolyPlaneList;
 97
 98   /// The list of planes to clip against.
 99   ///
100   /// This should be set before filling the polylist.
101   PlaneList mPlaneList;
102   
103   /// If non-zero any poly facing away from this 
104   /// normal is removed from the list.
105   /// 
106   /// This should be set before filling the polylist.
107   VectorF mNormal;
108
109   /// If the dot product result between a poly's normal and mNormal is greater 
110   /// than this value it will be rejected.
111   /// The default value is 0.  
112   /// 90 degrees = mCos( mDegToRad( 90.0f ) = 0
113   F32 mNormalTolCosineRadians;
114
115   //
116   ClippedPolyList();
117   ~ClippedPolyList();
118   void clear();
119
120   // AbstractPolyList
121   bool isEmpty() const;
122   U32 addPoint(const Point3F& p);
123   U32 addPointAndNormal(const Point3F& p, const Point3F& normal);
124   U32 addPlane(const PlaneF& plane);
125   void begin(BaseMatInstance* material,U32 surfaceKey);
126   void plane(U32 v1,U32 v2,U32 v3);
127   void plane(const PlaneF& p);
128   void plane(const U32 index);
129   void vertex(U32 vi);
130   void end();
131
132   /// Often after clipping you'll end up with orphan verticies
133   /// that are unused by the poly list.  This removes these unused
134   /// verts and updates the index list.
135   void cullUnusedVerts();
136   
137   /// This breaks all polys in the polylist into triangles.
138   void triangulate();
139   
140   /// Generates averaged normals from the poly normals.
141   /// @see mNormalList
142   void generateNormals();
143
144  protected:
145
146   // AbstractPolyList
147   const PlaneF& getIndexedPlane(const U32 index);
148};
149
150
151#endif
152