componentGroup.h
Engine/source/gui/editor/inspector/componentGroup.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef GUI_INSPECTOR_COMPONENT_GROUP_H 25#define GUI_INSPECTOR_COMPONENT_GROUP_H 26 27#include "gui/editor/inspector/group.h" 28#include "console/simFieldDictionary.h" 29#include "T3D/components/component.h" 30#include "gui/controls/guiPopUpCtrlEx.h" 31 32class GuiInspectorComponentGroup : public GuiInspectorGroup 33{ 34private: 35 typedef GuiInspectorGroup Parent; 36 GuiControl* mAddCtrl; 37 38 Vector<AbstractClassRep::Field> tempFields; 39 40public: 41 DECLARE_CONOBJECT(GuiInspectorComponentGroup); 42 GuiInspectorComponentGroup() { /*mNeedScroll=false;*/ }; 43 GuiInspectorComponentGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent); 44 45 //----------------------------------------------------------------------------- 46 // inspectGroup is overridden in GuiInspectorComponentGroup to inspect an 47 // objects FieldDictionary (dynamic fields) instead of regular persistent 48 // fields. 49 virtual bool onAdd(); 50 bool inspectGroup(); 51 virtual void updateAllFields(); 52 53 void onMouseMove(const GuiEvent &event); 54 55 // For scriptable dynamic field additions 56 void addDynamicField(); 57 58 // Clear our fields (delete them) 59 void clearFields(); 60 61 // Find an already existent field by name in the dictionary 62 virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName); 63 64 AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName); 65protected: 66 // create our inner controls when we add 67 virtual bool createContent(); 68 69}; 70 71#endif 72
