Torque3D Documentation / _generateds / componentGroup.h

componentGroup.h

Engine/source/gui/editor/inspector/componentGroup.h

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef GUI_INSPECTOR_COMPONENT_GROUP_H
25#define GUI_INSPECTOR_COMPONENT_GROUP_H
26
27#include "gui/editor/inspector/group.h"
28#include "console/simFieldDictionary.h"
29#include "T3D/components/component.h"
30#include "gui/controls/guiPopUpCtrlEx.h"
31
32class GuiInspectorComponentGroup : public GuiInspectorGroup
33{
34private:
35   typedef GuiInspectorGroup Parent;
36   GuiControl* mAddCtrl;
37
38   Vector<AbstractClassRep::Field> tempFields;
39
40public:
41   DECLARE_CONOBJECT(GuiInspectorComponentGroup);
42   GuiInspectorComponentGroup() { /*mNeedScroll=false;*/ };
43   GuiInspectorComponentGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent);
44
45   //-----------------------------------------------------------------------------
46   // inspectGroup is overridden in GuiInspectorComponentGroup to inspect an 
47   // objects FieldDictionary (dynamic fields) instead of regular persistent
48   // fields.
49   virtual bool onAdd();
50   bool inspectGroup();
51   virtual void updateAllFields();
52
53   void onMouseMove(const GuiEvent &event);
54
55   // For scriptable dynamic field additions
56   void addDynamicField();
57
58   // Clear our fields (delete them)
59   void clearFields();
60
61   // Find an already existent field by name in the dictionary
62   virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName);
63
64   AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName);
65protected:
66   // create our inner controls when we add
67   virtual bool createContent();
68
69};
70
71#endif
72