engineStructs.h
Engine/source/console/engineStructs.h
Definitions for the core engine structured types.
Namespaces:
namespace
Public Functions
Detailed Description
Definitions for the core engine structured types.
Public Functions
DECLARE_STRUCT_R(ColorF )
DECLARE_STRUCT_R(ColorI )
DECLARE_STRUCT_R(Torque::UUID )
DECLARE_STRUCT_R(Vector< bool > )
DECLARE_STRUCT_R(Vector< F32 > )
DECLARE_STRUCT_R(Vector< S32 > )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _ENGINESTRUCTS_H_ 25#define _ENGINESTRUCTS_H_ 26 27#ifndef _ENGINETYPES_H_ 28 #include "console/engineTypes.h" 29#endif 30 31 32/// @file 33/// Definitions for the core engine structured types. 34 35 36template< typename T > class Vector; 37namespace Torque { 38 class UUID; 39} 40 41class ColorI; 42class ColorF; 43 44 45DECLARE_STRUCT_R(Vector< bool>); 46DECLARE_STRUCT_R(Vector< S32>); 47DECLARE_STRUCT_R(Vector< F32>); 48DECLARE_STRUCT_R(Torque::UUID); 49DECLARE_STRUCT_R(ColorI); 50DECLARE_STRUCT_R(ColorF); 51 52#endif // !_ENGINESTRUCTS_H_ 53
