entityGroup.h
Engine/source/gui/editor/inspector/entityGroup.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef GUI_INSPECTOR_ENTITY_GROUP_H 25#define GUI_INSPECTOR_ENTITY_GROUP_H 26 27#include "gui/editor/inspector/group.h" 28#include "console/simFieldDictionary.h" 29#include "T3D/components/component.h" 30#include "gui/controls/guiPopUpCtrlEx.h" 31 32class GuiInspectorEntityGroup : public GuiInspectorGroup 33{ 34private: 35 typedef GuiInspectorGroup Parent; 36 GuiControl* mAddCtrl; 37 38 GuiPopUpMenuCtrlEx* mAddBhvrList; 39 40public: 41 DECLARE_CONOBJECT(GuiInspectorEntityGroup); 42 GuiInspectorEntityGroup() { /*mNeedScroll=false;*/ }; 43 GuiInspectorEntityGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent) 44 : GuiInspectorGroup(groupName, parent) { /*mNeedScroll=false;*/ 45 }; 46 47 //----------------------------------------------------------------------------- 48 // inspectGroup is overridden in GuiInspectorEntityGroup to inspect an 49 // objects FieldDictionary (dynamic fields) instead of regular persistent 50 // fields. 51 virtual bool onAdd(); 52 bool inspectGroup(); 53 virtual void updateAllFields(); 54 55 void onMouseMove(const GuiEvent &event); 56 57 // For scriptable dynamic field additions 58 void addDynamicField(); 59 60 // Clear our fields (delete them) 61 void clearFields(); 62 63 // Find an already existent field by name in the dictionary 64 virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName); 65 66 AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName); 67protected: 68 // create our inner controls when we add 69 virtual bool createContent(); 70 71}; 72 73#endif 74
