ExampleAsset.h
Engine/source/T3D/assets/ExampleAsset.h
Classes:
class
Public Functions
DefineConsoleType(TypeExampleAssetPtr , ExampleAsset )
Detailed Description
Public Functions
DefineConsoleType(TypeExampleAssetPtr , ExampleAsset )
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2013 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23#ifndef _EXAMPLE_ASSET_H_ 24#define _EXAMPLE_ASSET_H_ 25 26#ifndef _ASSET_BASE_H_ 27#include "assets/assetBase.h" 28#endif 29 30#ifndef _ASSET_DEFINITION_H_ 31#include "assets/assetDefinition.h" 32#endif 33 34#ifndef _STRINGUNIT_H_ 35#include "string/stringUnit.h" 36#endif 37 38#ifndef _ASSET_FIELD_TYPES_H_ 39#include "assets/assetFieldTypes.h" 40#endif 41 42//----------------------------------------------------------------------------- 43class ExampleAsset : public AssetBase 44{ 45 typedef AssetBase Parent; 46 47 AssetManager* mpOwningAssetManager; 48 bool mAssetInitialized; 49 AssetDefinition* mpAssetDefinition; 50 U32 mAcquireReferenceCount; 51 52public: 53 ExampleAsset(); 54 virtual ~ExampleAsset(); 55 56 /// Engine. 57 static void initPersistFields(); 58 virtual void copyTo(SimObject* object); 59 60 /// Declare Console Object. 61 DECLARE_CONOBJECT(ExampleAsset); 62 63protected: 64 virtual void initializeAsset(void) {} 65 virtual void onAssetRefresh(void) {} 66}; 67 68DefineConsoleType(TypeExampleAssetPtr, ExampleAsset) 69 70#endif // _ASSET_BASE_H_ 71 72
