flyingVehicle.h
Engine/source/T3D/vehicles/flyingVehicle.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _FLYINGVEHICLE_H_ 25#define _FLYINGVEHICLE_H_ 26 27#ifndef _VEHICLE_H_ 28#include "T3D/vehicles/vehicle.h" 29#endif 30 31#ifndef _CLIPPEDPOLYLIST_H_ 32#include "collision/clippedPolyList.h" 33#endif 34 35class ParticleEmitter; 36class ParticleEmitterData; 37 38 39//---------------------------------------------------------------------------- 40 41struct FlyingVehicleData: public VehicleData { 42 typedef VehicleData Parent; 43 44 enum Sounds { 45 JetSound, 46 EngineSound, 47 MaxSounds, 48 }; 49 SFXProfile* sound[MaxSounds]; 50 51 enum Jets { 52 // These enums index into a static name list. 53 ForwardJetEmitter, // Thrust forward 54 BackwardJetEmitter, // Thrust backward 55 DownwardJetEmitter, // Thrust down 56 TrailEmitter, // Contrail 57 MaxJetEmitters, 58 }; 59 ParticleEmitterData* jetEmitter[MaxJetEmitters]; 60 F32 minTrailSpeed; 61 62 // 63 F32 maneuveringForce; 64 F32 horizontalSurfaceForce; 65 F32 verticalSurfaceForce; 66 F32 autoInputDamping; 67 F32 steeringForce; 68 F32 steeringRollForce; 69 F32 rollForce; 70 F32 autoAngularForce; 71 F32 rotationalDrag; 72 F32 maxAutoSpeed; 73 F32 autoLinearForce; 74 F32 hoverHeight; 75 F32 createHoverHeight; 76 77 F32 vertThrustMultiple; 78 79 // Initialized in preload 80 ClippedPolyList rigidBody; 81 S32 surfaceCount; 82 F32 maxSpeed; 83 84 enum JetNodes { 85 // These enums index into a static name list. 86 ForwardJetNode, 87 ForwardJetNode1, 88 BackwardJetNode, 89 BackwardJetNode1, 90 DownwardJetNode, 91 DownwardJetNode1, 92 // 93 TrailNode, 94 TrailNode1, 95 TrailNode2, 96 TrailNode3, 97 // 98 MaxJetNodes, 99 MaxDirectionJets = 2, 100 ThrustJetStart = ForwardJetNode, 101 NumThrustJets = TrailNode, 102 MaxTrails = 4, 103 }; 104 static const char *sJetNode[MaxJetNodes]; 105 S32 jetNode[MaxJetNodes]; 106 107 // 108 FlyingVehicleData(); 109 DECLARE_CONOBJECT(FlyingVehicleData); 110 static void initPersistFields(); 111 bool preload(bool server, String &errorStr); 112 void packData(BitStream* stream); 113 void unpackData(BitStream* stream); 114}; 115 116 117//---------------------------------------------------------------------------- 118 119class FlyingVehicle: public Vehicle 120{ 121 typedef Vehicle Parent; 122 123 FlyingVehicleData* mDataBlock; 124 125 SFXSource* mJetSound; 126 SFXSource* mEngineSound; 127 128 enum NetMaskBits { 129 InitMask = BIT(0), 130 HoverHeight = BIT(1) 131 }; 132 bool createHeightOn; 133 F32 mCeilingFactor; 134 135 enum ThrustDirection { 136 // Enums index into sJetActivationTable 137 ThrustForward, 138 ThrustBackward, 139 ThrustDown, 140 NumThrustDirections, 141 NumThrustBits = 3 142 }; 143 Point2F mThrust; 144 ThrustDirection mThrustDirection; 145 146 // Jet Threads 147 enum Jets { 148 // These enums index into a static name list. 149 BackActivate, 150 BackMaintain, 151 BottomActivate, 152 BottomMaintain, 153 JetAnimCount 154 }; 155 static const char* sJetSequence[FlyingVehicle::JetAnimCount]; 156 TSThread* mJetThread[JetAnimCount]; 157 S32 mJetSeq[JetAnimCount]; 158 bool mBackMaintainOn; 159 bool mBottomMaintainOn; 160 // Jet Particles 161 struct JetActivation { 162 // Convert thrust direction into nodes & emitters 163 S32 node; 164 S32 emitter; 165 }; 166 static JetActivation sJetActivation[NumThrustDirections]; 167 SimObjectPtr<ParticleEmitter> mJetEmitter[FlyingVehicleData::MaxJetNodes]; 168 169 // 170 bool onNewDataBlock(GameBaseData* dptr,bool reload); 171 void updateMove(const Move *move); 172 void updateForces(F32); 173// bool collideBody(const MatrixF& mat,Collision* info); 174 F32 getHeight(); 175 176 // Client sounds & particles 177 void updateJet(F32 dt); 178 void updateEngineSound(F32 level); 179 void updateEmitter(bool active,F32 dt,ParticleEmitterData *emitter,S32 idx,S32 count); 180 181 U32 getCollisionMask(); 182 public: 183 DECLARE_CONOBJECT(FlyingVehicle); 184 static void initPersistFields(); 185 186 FlyingVehicle(); 187 ~FlyingVehicle(); 188 189 bool onAdd(); 190 void onRemove(); 191 void advanceTime(F32 dt); 192 193 void writePacketData(GameConnection *conn, BitStream *stream); 194 void readPacketData(GameConnection *conn, BitStream *stream); 195 U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream); 196 void unpackUpdate(NetConnection *conn, BitStream *stream); 197 void useCreateHeight(bool val); 198}; 199 200 201#endif 202
