Torque3D Documentation / _generateds / forestCollision.h

forestCollision.h

Engine/source/forest/forestCollision.h

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _FORESTCOLLISION_H_
25#define _FORESTCOLLISION_H_
26
27#ifndef _CONVEX_H_
28#include "collision/convex.h"
29#endif
30#ifndef _COLLISION_H_
31#include "collision/collision.h"
32#endif
33
34
35class Forest;
36class ForestItem;
37class TSForestItemData;
38
39
40class ForestConvex : public Convex
41{
42   typedef Convex Parent;
43   friend class Forest;
44
45public:
46
47   ForestConvex() 
48   { 
49      mType = ForestConvexType; 
50      mTransform.identity(); 
51   }
52
53   ForestConvex( const ForestConvex &cv ) 
54   {
55      mType          = ForestConvexType;
56      mObject        = cv.mObject;
57      mForestItemKey = cv.mForestItemKey;
58      mTransform     = cv.mTransform;
59      mData          = cv.mData;
60      mScale         = cv.mScale;
61      hullId         = cv.hullId;
62      box            = box;
63   }
64
65   void           calculateTransform( const MatrixF &worldXfrm );
66   const MatrixF& getTransform() const { return mTransform; }
67   Box3F          getBoundingBox() const;
68   Box3F          getBoundingBox( const MatrixF &mat, const Point3F &scale) const;
69   Point3F        support( const VectorF &v ) const;
70   void           getFeatures( const MatrixF &mat, const VectorF &n, ConvexFeature *cf );
71   void           getPolyList( AbstractPolyList *list);
72
73public:
74
75   U32       hullId;
76   Box3F     box;
77
78protected:
79
80   // JCF: ForestItemKey is a U32, didn't want to include forest.h here
81   // fix me if ForestItemKey is changed to a class.
82   U32 mForestItemKey;
83   MatrixF mTransform;
84   TSForestItemData *mData;
85   F32 mScale;
86};
87
88
89#endif // _FORESTCOLLISION_H_
90