Torque3D Documentation / _generateds / GameObjectAsset.h

GameObjectAsset.h

Engine/source/T3D/assets/GameObjectAsset.h

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Classes:

Public Defines

Public Functions

DefineConsoleType(TypeGameObjectAssetPtr , GameObjectAsset )

Detailed Description

Public Defines

GAME_OBJECT_ASSET_H() 

Public Functions

DefineConsoleType(TypeGameObjectAssetPtr , GameObjectAsset )

 1
 2#pragma once
 3//-----------------------------------------------------------------------------
 4// Copyright (c) 2013 GarageGames, LLC
 5//
 6// Permission is hereby granted, free of charge, to any person obtaining a copy
 7// of this software and associated documentation files (the "Software"), to
 8// deal in the Software without restriction, including without limitation the
 9// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10// sell copies of the Software, and to permit persons to whom the Software is
11// furnished to do so, subject to the following conditions:
12//
13// The above copyright notice and this permission notice shall be included in
14// all copies or substantial portions of the Software.
15//
16// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22// IN THE SOFTWARE.
23//-----------------------------------------------------------------------------
24#ifndef GAME_OBJECT_ASSET_H
25#define GAME_OBJECT_ASSET_H
26
27#ifndef _ASSET_BASE_H_
28#include "assets/assetBase.h"
29#endif
30
31#ifndef _ASSET_DEFINITION_H_
32#include "assets/assetDefinition.h"
33#endif
34
35#ifndef _STRINGUNIT_H_
36#include "string/stringUnit.h"
37#endif
38
39#ifndef _ASSET_FIELD_TYPES_H_
40#include "assets/assetFieldTypes.h"
41#endif
42
43//-----------------------------------------------------------------------------
44class GameObjectAsset : public AssetBase
45{
46   typedef AssetBase Parent;
47
48   AssetManager*           mpOwningAssetManager;
49   bool                    mAssetInitialized;
50   AssetDefinition*        mpAssetDefinition;
51   U32                     mAcquireReferenceCount;
52
53   StringTableEntry mGameObjectName;
54   StringTableEntry mScriptFilePath;
55   StringTableEntry mTAMLFilePath;
56
57public:
58   GameObjectAsset();
59   virtual ~GameObjectAsset();
60
61   /// Engine.
62   static void initPersistFields();
63   virtual void copyTo(SimObject* object);
64
65   /// Declare Console Object.
66   DECLARE_CONOBJECT(GameObjectAsset);
67
68protected:
69   virtual void            initializeAsset(void) {}
70   virtual void            onAssetRefresh(void) {}
71};
72
73DefineConsoleType(TypeGameObjectAssetPtr, GameObjectAsset)
74
75#endif // _ASSET_BASE_H_
76
77