gfxCubemap.h
Engine/source/gfx/gfxCubemap.h
Classes:
class
class
A reference counted handle to a cubemap resource.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXCUBEMAP_H_ 25#define _GFXCUBEMAP_H_ 26 27#ifndef _GFXTEXTUREHANDLE_H_ 28#include "gfx/gfxTextureHandle.h" 29#endif 30 31class GFXDevice; 32struct DDSFile; 33 34/// 35class GFXCubemap : public StrongRefBase, public GFXResource 36{ 37 friend class GFXDevice; 38 friend class GFXTextureManager; 39 40protected: 41 42 // should only be called by GFXDevice 43 virtual void setToTexUnit( U32 tuNum ) = 0; 44 45 /// The path to the cubemap file. 46 String mPath; 47 48 /// Sets the cubemap file path. 49 void _setPath( const String &path ) { mPath = path; } 50 51public: 52 53 /// Create a static cubemap from a list of 6 face textures. 54 virtual void initStatic( GFXTexHandle *faces ) = 0; 55 56 /// Create a static cubemap from a DDS cubemap file. 57 virtual void initStatic( DDSFile *dds ) = 0; 58 59 /// 60 virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 ) = 0; 61 62 void initNormalize(U32 size); 63 64 virtual ~GFXCubemap(); 65 66 /// Returns the size of the faces. 67 virtual U32 getSize() const = 0; 68 69 /// Returns the face texture format. 70 virtual GFXFormat getFormat() const = 0; 71 72 /// Returns the cubemap file path set at creation. 73 const String& getPath() const { return mPath; } 74 75 // GFXResource interface 76 /// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer 77 virtual const String describeSelf() const; 78}; 79 80 81/// A reference counted handle to a cubemap resource. 82class GFXCubemapHandle : public StrongRefPtr<GFXCubemap> 83{ 84public: 85 GFXCubemapHandle() {} 86 GFXCubemapHandle( GFXCubemap *cubemap ) { StrongRefPtr<GFXCubemap>::set( cubemap ); } 87 GFXCubemapHandle( const String &cubemapDDS ) { set( cubemapDDS ); } 88 89 /// Set a cubemap from a DDS cubemap texture file. 90 bool set( const String &cubemapDDS ); 91 92 /// Releases the texture handle. 93 void free() { StrongObjectRef::set( NULL ); } 94}; 95 96 97#endif // GFXCUBEMAP 98
