gfxD3D11Cubemap.h
Engine/source/gfx/D3D11/gfxD3D11Cubemap.h
Classes:
class
Detailed Description
Public Variables
const U32 CubeFaces
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2015 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXD3D11CUBEMAP_H_ 25#define _GFXD3D11CUBEMAP_H_ 26 27#include "gfx/D3D11/gfxD3D11Device.h" 28#include "gfx/gfxCubemap.h" 29#include "gfx/gfxResource.h" 30#include "gfx/gfxTarget.h" 31 32const U32 CubeFaces = 6; 33 34class GFXD3D11Cubemap : public GFXCubemap 35{ 36public: 37 virtual void initStatic( GFXTexHandle *faces ); 38 virtual void initStatic( DDSFile *dds ); 39 virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 ); 40 virtual void setToTexUnit( U32 tuNum ); 41 virtual U32 getSize() const { return mTexSize; } 42 virtual GFXFormat getFormat() const { return mFaceFormat; } 43 44 GFXD3D11Cubemap(); 45 virtual ~GFXD3D11Cubemap(); 46 47 // GFXResource interface 48 virtual void zombify(); 49 virtual void resurrect(); 50 51 // Get functions 52 ID3D11ShaderResourceView* getSRView(); 53 ID3D11RenderTargetView* getRTView(U32 faceIdx); 54 ID3D11RenderTargetView** getRTViewArray(); 55 ID3D11DepthStencilView* getDSView(); 56 ID3D11Texture2D* get2DTex(); 57 58private: 59 60 friend class GFXD3D11TextureTarget; 61 friend class GFXD3D11Device; 62 63 ID3D11Texture2D* mTexture; 64 ID3D11ShaderResourceView* mSRView; // for shader resource input 65 ID3D11RenderTargetView* mRTView[CubeFaces]; // for render targets, 6 faces of the cubemap 66 ID3D11DepthStencilView* mDSView; //render target view for depth stencil 67 68 bool mAutoGenMips; 69 bool mDynamic; 70 U32 mTexSize; 71 GFXFormat mFaceFormat; 72 73 void releaseSurfaces(); 74 75 bool isCompressed(GFXFormat format); 76 /// The callback used to get texture events. 77 /// @see GFXTextureManager::addEventDelegate 78 void _onTextureEvent(GFXTexCallbackCode code); 79}; 80 81#endif 82
