gfxD3D11EnumTranslate.cpp
Engine/source/gfx/D3D11/gfxD3D11EnumTranslate.cpp
Public Variables
D3D11_BLEND
GFXD3D11Blend [GFXBlend_COUNT]
D3D11_BLEND_OP
GFXD3D11BlendOp [GFXBlendOp_COUNT]
D3D11_COMPARISON_FUNC
GFXD3D11CmpFunc [GFXCmp_COUNT]
D3D11_CULL_MODE
GFXD3D11CullMode [GFXCull_COUNT]
DXGI_FORMAT
GFXD3D11DeclType [GFXDeclType_COUNT]
D3D11_FILL_MODE
GFXD3D11FillMode [GFXFill_COUNT]
D3D11_PRIMITIVE_TOPOLOGY
GFXD3D11PrimType [GFXPT_COUNT]
D3D11_STENCIL_OP
GFXD3D11StencilOp [GFXStencilOp_COUNT]
D3D11_TEXTURE_ADDRESS_MODE
GFXD3D11TextureAddress [GFXAddress_COUNT]
D3D11_FILTER
GFXD3D11TextureFilter [GFXTextureFilter_COUNT]
DXGI_FORMAT
GFXD3D11TextureFormat [GFXFormat_COUNT]
Detailed Description
Public Variables
D3D11_BLEND GFXD3D11Blend [GFXBlend_COUNT]
D3D11_BLEND_OP GFXD3D11BlendOp [GFXBlendOp_COUNT]
D3D11_COMPARISON_FUNC GFXD3D11CmpFunc [GFXCmp_COUNT]
D3D11_CULL_MODE GFXD3D11CullMode [GFXCull_COUNT]
DXGI_FORMAT GFXD3D11DeclType [GFXDeclType_COUNT]
D3D11_FILL_MODE GFXD3D11FillMode [GFXFill_COUNT]
D3D11_PRIMITIVE_TOPOLOGY GFXD3D11PrimType [GFXPT_COUNT]
D3D11_STENCIL_OP GFXD3D11StencilOp [GFXStencilOp_COUNT]
D3D11_TEXTURE_ADDRESS_MODE GFXD3D11TextureAddress [GFXAddress_COUNT]
D3D11_FILTER GFXD3D11TextureFilter [GFXTextureFilter_COUNT]
DXGI_FORMAT GFXD3D11TextureFormat [GFXFormat_COUNT]
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2015 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#include "gfx/D3D11/gfxD3D11Device.h" 25#include "gfx/D3D11/gfxD3D11EnumTranslate.h" 26#include "console/console.h" 27 28//------------------------------------------------------------------------------ 29 30DXGI_FORMAT GFXD3D11TextureFormat[GFXFormat_COUNT]; 31D3D11_FILTER GFXD3D11TextureFilter[GFXTextureFilter_COUNT]; 32D3D11_BLEND GFXD3D11Blend[GFXBlend_COUNT]; 33D3D11_BLEND_OP GFXD3D11BlendOp[GFXBlendOp_COUNT]; 34D3D11_STENCIL_OP GFXD3D11StencilOp[GFXStencilOp_COUNT]; 35D3D11_COMPARISON_FUNC GFXD3D11CmpFunc[GFXCmp_COUNT]; 36D3D11_CULL_MODE GFXD3D11CullMode[GFXCull_COUNT]; 37D3D11_FILL_MODE GFXD3D11FillMode[GFXFill_COUNT]; 38D3D11_PRIMITIVE_TOPOLOGY GFXD3D11PrimType[GFXPT_COUNT]; 39D3D11_TEXTURE_ADDRESS_MODE GFXD3D11TextureAddress[GFXAddress_COUNT]; 40DXGI_FORMAT GFXD3D11DeclType[GFXDeclType_COUNT]; 41 42//------------------------------------------------------------------------------ 43 44void GFXD3D11EnumTranslate::init() 45{ 46 GFXD3D11TextureFormat[GFXFormatR8G8B8] = DXGI_FORMAT_B8G8R8X8_UNORM; 47 GFXD3D11TextureFormat[GFXFormatR8G8B8A8] = DXGI_FORMAT_B8G8R8A8_UNORM; 48 GFXD3D11TextureFormat[GFXFormatR8G8B8X8] = DXGI_FORMAT_B8G8R8X8_UNORM; 49 GFXD3D11TextureFormat[GFXFormatB8G8R8A8] = DXGI_FORMAT_B8G8R8A8_UNORM; 50 GFXD3D11TextureFormat[GFXFormatR5G6B5] = DXGI_FORMAT_B5G6R5_UNORM; 51 GFXD3D11TextureFormat[GFXFormatR5G5B5A1] = DXGI_FORMAT_B5G5R5A1_UNORM; 52 GFXD3D11TextureFormat[GFXFormatR5G5B5X1] = DXGI_FORMAT_UNKNOWN; 53 GFXD3D11TextureFormat[GFXFormatR32F] = DXGI_FORMAT_R32_FLOAT; 54 GFXD3D11TextureFormat[GFXFormatA4L4] = DXGI_FORMAT_UNKNOWN; 55 GFXD3D11TextureFormat[GFXFormatA8L8] = DXGI_FORMAT_R8G8_UNORM; 56 GFXD3D11TextureFormat[GFXFormatA8] = DXGI_FORMAT_A8_UNORM; 57 GFXD3D11TextureFormat[GFXFormatL8] = DXGI_FORMAT_R8_UNORM; 58 GFXD3D11TextureFormat[GFXFormatDXT1] = DXGI_FORMAT_BC1_UNORM; 59 GFXD3D11TextureFormat[GFXFormatDXT2] = DXGI_FORMAT_BC1_UNORM; 60 GFXD3D11TextureFormat[GFXFormatDXT3] = DXGI_FORMAT_BC2_UNORM; 61 GFXD3D11TextureFormat[GFXFormatDXT4] = DXGI_FORMAT_BC2_UNORM; 62 GFXD3D11TextureFormat[GFXFormatDXT5] = DXGI_FORMAT_BC3_UNORM; 63 GFXD3D11TextureFormat[GFXFormatR32G32B32A32F] = DXGI_FORMAT_R32G32B32A32_FLOAT; 64 GFXD3D11TextureFormat[GFXFormatR16G16B16A16F] = DXGI_FORMAT_R16G16B16A16_FLOAT; 65 GFXD3D11TextureFormat[GFXFormatL16] = DXGI_FORMAT_R16_UNORM; 66 GFXD3D11TextureFormat[GFXFormatR16G16B16A16] = DXGI_FORMAT_R16G16B16A16_UNORM; 67 GFXD3D11TextureFormat[GFXFormatR16G16] = DXGI_FORMAT_R16G16_UNORM; 68 GFXD3D11TextureFormat[GFXFormatR16F] = DXGI_FORMAT_R16_FLOAT; 69 GFXD3D11TextureFormat[GFXFormatR16G16F] = DXGI_FORMAT_R16G16_FLOAT; 70 GFXD3D11TextureFormat[GFXFormatR10G10B10A2] = DXGI_FORMAT_R10G10B10A2_UNORM; 71 GFXD3D11TextureFormat[GFXFormatD32] = DXGI_FORMAT_UNKNOWN; 72 GFXD3D11TextureFormat[GFXFormatD24X8] = DXGI_FORMAT_UNKNOWN; 73 GFXD3D11TextureFormat[GFXFormatD24S8] = DXGI_FORMAT_D24_UNORM_S8_UINT; 74 GFXD3D11TextureFormat[GFXFormatD24FS8] = DXGI_FORMAT_UNKNOWN; 75 GFXD3D11TextureFormat[GFXFormatD16] = DXGI_FORMAT_D16_UNORM; 76 GFXD3D11TextureFormat[GFXFormatR8G8B8A8_SRGB] = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; 77 GFXD3D11TextureFormat[GFXFormatR8G8B8A8_LINEAR_FORCE] = DXGI_FORMAT_R8G8B8A8_UNORM; 78//------------------------------------------------------------------------------ 79//------------------------------------------------------------------------------ 80 GFXD3D11TextureFilter[GFXTextureFilterNone] = D3D11_FILTER_MIN_MAG_MIP_POINT; 81 GFXD3D11TextureFilter[GFXTextureFilterPoint] = D3D11_FILTER_MIN_MAG_MIP_POINT; 82 GFXD3D11TextureFilter[GFXTextureFilterLinear] = D3D11_FILTER_MIN_MAG_MIP_LINEAR; 83 GFXD3D11TextureFilter[GFXTextureFilterAnisotropic] = D3D11_FILTER_ANISOTROPIC; 84 GFXD3D11TextureFilter[GFXTextureFilterPyramidalQuad] = D3D11_FILTER_ANISOTROPIC; 85 GFXD3D11TextureFilter[GFXTextureFilterGaussianQuad] = D3D11_FILTER_ANISOTROPIC; 86//------------------------------------------------------------------------------ 87//------------------------------------------------------------------------------ 88 GFXD3D11Blend[GFXBlendZero] = D3D11_BLEND_ZERO; 89 GFXD3D11Blend[GFXBlendOne] = D3D11_BLEND_ONE; 90 GFXD3D11Blend[GFXBlendSrcColor] = D3D11_BLEND_SRC_COLOR; 91 GFXD3D11Blend[GFXBlendInvSrcColor] = D3D11_BLEND_INV_SRC_COLOR; 92 GFXD3D11Blend[GFXBlendSrcAlpha] = D3D11_BLEND_SRC_ALPHA; 93 GFXD3D11Blend[GFXBlendInvSrcAlpha] = D3D11_BLEND_INV_SRC_ALPHA; 94 GFXD3D11Blend[GFXBlendDestAlpha] = D3D11_BLEND_DEST_ALPHA; 95 GFXD3D11Blend[GFXBlendInvDestAlpha] = D3D11_BLEND_INV_DEST_ALPHA; 96 GFXD3D11Blend[GFXBlendDestColor] = D3D11_BLEND_DEST_COLOR; 97 GFXD3D11Blend[GFXBlendInvDestColor] = D3D11_BLEND_INV_DEST_COLOR; 98 GFXD3D11Blend[GFXBlendSrcAlphaSat] = D3D11_BLEND_SRC_ALPHA_SAT; 99//------------------------------------------------------------------------------ 100//------------------------------------------------------------------------------ 101 GFXD3D11BlendOp[GFXBlendOpAdd] = D3D11_BLEND_OP_ADD; 102 GFXD3D11BlendOp[GFXBlendOpSubtract] = D3D11_BLEND_OP_SUBTRACT; 103 GFXD3D11BlendOp[GFXBlendOpRevSubtract] = D3D11_BLEND_OP_REV_SUBTRACT; 104 GFXD3D11BlendOp[GFXBlendOpMin] = D3D11_BLEND_OP_MIN; 105 GFXD3D11BlendOp[GFXBlendOpMax] = D3D11_BLEND_OP_MAX; 106//------------------------------------------------------------------------------ 107//------------------------------------------------------------------------------ 108 GFXD3D11StencilOp[GFXStencilOpKeep] = D3D11_STENCIL_OP_KEEP; 109 GFXD3D11StencilOp[GFXStencilOpZero] = D3D11_STENCIL_OP_ZERO; 110 GFXD3D11StencilOp[GFXStencilOpReplace] = D3D11_STENCIL_OP_REPLACE; 111 GFXD3D11StencilOp[GFXStencilOpIncrSat] = D3D11_STENCIL_OP_INCR_SAT; 112 GFXD3D11StencilOp[GFXStencilOpDecrSat] = D3D11_STENCIL_OP_DECR_SAT; 113 GFXD3D11StencilOp[GFXStencilOpInvert] = D3D11_STENCIL_OP_INVERT; 114 GFXD3D11StencilOp[GFXStencilOpIncr] = D3D11_STENCIL_OP_INCR; 115 GFXD3D11StencilOp[GFXStencilOpDecr] = D3D11_STENCIL_OP_DECR; 116//------------------------------------------------------------------------------ 117//------------------------------------------------------------------------------ 118 GFXD3D11CmpFunc[GFXCmpNever] = D3D11_COMPARISON_NEVER; 119 GFXD3D11CmpFunc[GFXCmpLess] = D3D11_COMPARISON_LESS; 120 GFXD3D11CmpFunc[GFXCmpEqual] = D3D11_COMPARISON_EQUAL; 121 GFXD3D11CmpFunc[GFXCmpLessEqual] = D3D11_COMPARISON_LESS_EQUAL; 122 GFXD3D11CmpFunc[GFXCmpGreater] = D3D11_COMPARISON_GREATER; 123 GFXD3D11CmpFunc[GFXCmpNotEqual] = D3D11_COMPARISON_NOT_EQUAL; 124 GFXD3D11CmpFunc[GFXCmpGreaterEqual] = D3D11_COMPARISON_GREATER_EQUAL; 125 GFXD3D11CmpFunc[GFXCmpAlways] = D3D11_COMPARISON_ALWAYS; 126//------------------------------------------------------------------------------ 127//------------------------------------------------------------------------------ 128 GFXD3D11CullMode[GFXCullNone] = D3D11_CULL_NONE; 129 GFXD3D11CullMode[GFXCullCW] = D3D11_CULL_FRONT; 130 GFXD3D11CullMode[GFXCullCCW] = D3D11_CULL_BACK; 131//------------------------------------------------------------------------------ 132//------------------------------------------------------------------------------ 133 GFXD3D11FillMode[GFXFillPoint] = D3D11_FILL_SOLID; 134 GFXD3D11FillMode[GFXFillWireframe] = D3D11_FILL_WIREFRAME; 135 GFXD3D11FillMode[GFXFillSolid] = D3D11_FILL_SOLID; 136//------------------------------------------------------------------------------ 137//------------------------------------------------------------------------------ 138 GFXD3D11PrimType[GFXPointList] = D3D_PRIMITIVE_TOPOLOGY_POINTLIST; 139 GFXD3D11PrimType[GFXLineList] = D3D_PRIMITIVE_TOPOLOGY_LINELIST; 140 GFXD3D11PrimType[GFXLineStrip] = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; 141 GFXD3D11PrimType[GFXTriangleList] = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; 142 GFXD3D11PrimType[GFXTriangleStrip] = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; 143//------------------------------------------------------------------------------ 144//------------------------------------------------------------------------------ 145 GFXD3D11TextureAddress[GFXAddressWrap] = D3D11_TEXTURE_ADDRESS_WRAP; 146 GFXD3D11TextureAddress[GFXAddressMirror] = D3D11_TEXTURE_ADDRESS_MIRROR; 147 GFXD3D11TextureAddress[GFXAddressClamp] = D3D11_TEXTURE_ADDRESS_CLAMP; 148 GFXD3D11TextureAddress[GFXAddressBorder] = D3D11_TEXTURE_ADDRESS_BORDER; 149 GFXD3D11TextureAddress[GFXAddressMirrorOnce] = D3D11_TEXTURE_ADDRESS_MIRROR_ONCE; 150//------------------------------------------------------------------------------ 151//------------------------------------------------------------------------------ 152 GFXD3D11DeclType[GFXDeclType_Float] = DXGI_FORMAT_R32_FLOAT; 153 GFXD3D11DeclType[GFXDeclType_Float2] = DXGI_FORMAT_R32G32_FLOAT; 154 GFXD3D11DeclType[GFXDeclType_Float3] = DXGI_FORMAT_R32G32B32_FLOAT; 155 GFXD3D11DeclType[GFXDeclType_Float4] = DXGI_FORMAT_R32G32B32A32_FLOAT; 156 GFXD3D11DeclType[GFXDeclType_Color] = DXGI_FORMAT_B8G8R8A8_UNORM; // DXGI_FORMAT_R8G8B8A8_UNORM; 157 GFXD3D11DeclType[GFXDeclType_UByte4] = DXGI_FORMAT_R8G8B8A8_UINT; 158} 159 160
