gfxD3D9OcclusionQuery.h
Engine/source/gfx/D3D9/gfxD3D9OcclusionQuery.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFX_D3D9_OCCLUSIONQUERY_H_ 25#define _GFX_D3D9_OCCLUSIONQUERY_H_ 26 27#ifndef _GFXOCCLUSIONQUERY_H_ 28#include "gfx/gfxOcclusionQuery.h" 29#endif 30 31#ifdef TORQUE_GATHER_METRICS 32 #ifndef _PLATFORM_PLATFORMTIMER_H_ 33 #include "platform/platformTimer.h" 34 #endif 35#endif 36 37struct IDirect3DQuery9; 38 39 40class GFXD3D9OcclusionQuery : public GFXOcclusionQuery 41{ 42private: 43 mutable IDirect3DQuery9 *mQuery; 44 45#ifdef TORQUE_GATHER_METRICS 46 U32 mBeginFrame; 47 U32 mTimeSinceEnd; 48 PlatformTimer *mTimer; 49#endif 50 51public: 52 GFXD3D9OcclusionQuery( GFXDevice *device ); 53 virtual ~GFXD3D9OcclusionQuery(); 54 55 virtual bool begin(); 56 virtual void end(); 57 virtual OcclusionQueryStatus getStatus( bool block, U32 *data = NULL ); 58 59 // GFXResource 60 virtual void zombify(); 61 virtual void resurrect(); 62 virtual const String describeSelf() const; 63}; 64 65#endif // _GFX_D3D9_OCCLUSIONQUERY_H_ 66
