Torque3D Documentation / _generateds / gfxD3D9PrimitiveBuffer.h

gfxD3D9PrimitiveBuffer.h

Engine/source/gfx/D3D9/gfxD3D9PrimitiveBuffer.h

More...

Classes:

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFXD3D9PRIMITIVEBUFFER_H_
25#define _GFXD3D9PRIMITIVEBUFFER_H_
26
27#ifndef _GFXPRIMITIVEBUFFER_H_
28#include "gfx/gfxPrimitiveBuffer.h"
29#endif
30
31
32struct IDirect3DIndexBuffer9;
33
34class GFXD3D9PrimitiveBuffer : public GFXPrimitiveBuffer
35{
36   public:
37      IDirect3DIndexBuffer9 *ib;
38      StrongRefPtr<GFXD3D9PrimitiveBuffer> mVolatileBuffer;
39
40#ifdef TORQUE_DEBUG
41   #define _PBGuardString "GFX_PRIMTIVE_BUFFER_GUARD_STRING"
42   U8 *mDebugGuardBuffer;
43   void *mLockedBuffer;
44   U32 mLockedSize;
45#endif TORQUE_DEBUG
46
47      bool mLocked;
48      bool                  mIsFirstLock;
49
50      GFXD3D9PrimitiveBuffer( GFXDevice *device, 
51                              U32 indexCount, 
52                              U32 primitiveCount, 
53                              GFXBufferType bufferType );
54
55      virtual ~GFXD3D9PrimitiveBuffer();
56
57      virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr);
58      virtual void unlock();
59
60      virtual void prepare();      
61
62#ifdef TORQUE_DEBUG
63   //GFXD3D9PrimitiveBuffer *next;
64#endif
65
66      // GFXResource interface
67      virtual void zombify();
68      virtual void resurrect();
69};
70
71inline GFXD3D9PrimitiveBuffer::GFXD3D9PrimitiveBuffer(   GFXDevice *device, 
72                                                         U32 indexCount, 
73                                                         U32 primitiveCount, 
74                                                         GFXBufferType bufferType ) 
75   : GFXPrimitiveBuffer( device, indexCount, primitiveCount, bufferType )
76{
77   mVolatileStart = 0;
78   ib             = NULL;
79   mIsFirstLock   = true;
80   mLocked = false;
81#ifdef TORQUE_DEBUG
82   mDebugGuardBuffer = NULL;
83   mLockedBuffer = NULL;
84   mLockedSize = 0;
85#endif
86}
87
88#endif
89