gfxD3D9TextureManager.h
Engine/source/gfx/D3D9/gfxD3D9TextureManager.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXD3DTEXTUREMANAGER_H_ 25#define _GFXD3DTEXTUREMANAGER_H_ 26 27#include "gfx/D3D9/gfxD3D9TextureObject.h" 28#include "core/util/safeRelease.h" 29 30// #define D3D_TEXTURE_SPEW 31 32 33//***************************************************************************** 34// GFX D3D Texture Manager 35//***************************************************************************** 36class GFXD3D9TextureManager : public GFXTextureManager 37{ 38 friend class GFXD3D9TextureObject; 39 40 U32 mAdapterIndex; 41 42public: 43 GFXD3D9TextureManager( LPDIRECT3DDEVICE9 d3ddevice, U32 adapterIndex ); 44 virtual ~GFXD3D9TextureManager(); 45 46protected: 47 48 // GFXTextureManager 49 GFXTextureObject *_createTextureObject( U32 height, 50 U32 width, 51 U32 depth, 52 GFXFormat format, 53 GFXTextureProfile *profile, 54 U32 numMipLevels, 55 bool forceMips = false, 56 S32 antialiasLevel = 0, 57 GFXTextureObject *inTex = NULL ); 58 bool _loadTexture(GFXTextureObject *texture, DDSFile *dds); 59 bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp); 60 bool _loadTexture(GFXTextureObject *texture, void *raw); 61 bool _refreshTexture(GFXTextureObject *texture); 62 bool _freeTexture(GFXTextureObject *texture, bool zombify = false); 63 64private: 65 U32 mCurTexSet[TEXTURE_STAGE_COUNT]; 66 67 LPDIRECT3DDEVICE9 mD3DDevice; 68 D3DCAPS9 mDeviceCaps; 69 70 void _innerCreateTexture(GFXD3D9TextureObject *obj, U32 height, U32 width, 71 U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, 72 bool forceMips = false, S32 antialiasLevel = 0); 73}; 74 75#endif 76
