Torque3D Documentation / _generateds / gfxD3D9TextureManager.h

gfxD3D9TextureManager.h

Engine/source/gfx/D3D9/gfxD3D9TextureManager.h

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 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _GFXD3DTEXTUREMANAGER_H_
25#define _GFXD3DTEXTUREMANAGER_H_
26
27#include "gfx/D3D9/gfxD3D9TextureObject.h"
28#include "core/util/safeRelease.h"
29
30// #define D3D_TEXTURE_SPEW
31
32
33//*****************************************************************************
34// GFX D3D Texture Manager
35//*****************************************************************************
36class GFXD3D9TextureManager : public GFXTextureManager 
37{
38   friend class GFXD3D9TextureObject;
39
40   U32 mAdapterIndex;
41
42public:
43   GFXD3D9TextureManager( LPDIRECT3DDEVICE9 d3ddevice, U32 adapterIndex );
44   virtual ~GFXD3D9TextureManager();
45
46protected:
47
48   // GFXTextureManager
49   GFXTextureObject *_createTextureObject(   U32 height, 
50                                             U32 width,
51                                             U32 depth,
52                                             GFXFormat format,
53                                             GFXTextureProfile *profile,
54                                             U32 numMipLevels,
55                                             bool forceMips = false,
56                                             S32 antialiasLevel = 0,
57                                             GFXTextureObject *inTex = NULL );
58   bool _loadTexture(GFXTextureObject *texture, DDSFile *dds);
59   bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp);
60   bool _loadTexture(GFXTextureObject *texture, void *raw);
61   bool _refreshTexture(GFXTextureObject *texture);
62   bool _freeTexture(GFXTextureObject *texture, bool zombify = false);
63
64private:
65   U32 mCurTexSet[TEXTURE_STAGE_COUNT];
66
67   LPDIRECT3DDEVICE9 mD3DDevice;
68   D3DCAPS9 mDeviceCaps;
69
70   void _innerCreateTexture(GFXD3D9TextureObject *obj, U32 height, U32 width, 
71      U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, 
72      bool forceMips = false, S32 antialiasLevel = 0);
73};
74
75#endif
76