gfxD3D9TextureObject.h
Engine/source/gfx/D3D9/gfxD3D9TextureObject.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXD3D9TEXTUREOBJECT_H_ 25#define _GFXD3D9TEXTUREOBJECT_H_ 26 27#ifndef _GFXTEXTUREHANDLE_H_ 28#include "gfx/gfxTextureHandle.h" 29#endif 30 31#ifndef _GFXTEXTUREMANAGER_H_ 32#include "gfx/gfxTextureManager.h" 33#endif 34 35 36class GFXD3D9TextureObject : public GFXTextureObject 37{ 38protected: 39 static U32 mTexCount; 40 GFXTexHandle mLockTex; 41 D3DLOCKED_RECT mLockRect; 42 bool mLocked; 43 44 IDirect3DBaseTexture9 *mD3DTexture; 45 46 // used for z buffers... 47 IDirect3DSurface9 *mD3DSurface; 48 49public: 50 51 GFXD3D9TextureObject( GFXDevice * d, GFXTextureProfile *profile); 52 ~GFXD3D9TextureObject(); 53 54 IDirect3DBaseTexture9 * getTex(){ return mD3DTexture; } 55 IDirect3DTexture9 * get2DTex(){ return (LPDIRECT3DTEXTURE9) mD3DTexture; } 56 IDirect3DTexture9 ** get2DTexPtr(){ return (LPDIRECT3DTEXTURE9*) &mD3DTexture; } 57 IDirect3DVolumeTexture9 * get3DTex(){ return (LPDIRECT3DVOLUMETEXTURE9) mD3DTexture; } 58 IDirect3DVolumeTexture9 ** get3DTexPtr(){ return (LPDIRECT3DVOLUMETEXTURE9*) &mD3DTexture; } 59 60 void release(); 61 62 bool isManaged; 63 64 virtual GFXLockedRect * lock(U32 mipLevel = 0, RectI *inRect = NULL); 65 virtual void unlock(U32 mipLevel = 0 ); 66 67 virtual bool copyToBmp(GBitmap* bmp); 68 IDirect3DSurface9 *getSurface() {return mD3DSurface;} 69 IDirect3DSurface9 **getSurfacePtr() {return &mD3DSurface;} 70 71 // GFXResource 72 void zombify(); 73 void resurrect(); 74 75#ifdef TORQUE_DEBUG 76 virtual void pureVirtualCrash() {}; 77#endif 78}; 79 80 81#endif 82
