gfxPCD3D9Device.h
Engine/source/gfx/D3D9/pc/gfxPCD3D9Device.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFX_PC_D3D9DEVICE_H_ 25#define _GFX_PC_D3D9DEVICE_H_ 26 27#include "gfx/D3D9/gfxD3D9Device.h" 28 29class PlatformWindow; 30class VideoFrameGrabberD3D9; 31 32 33class GFXPCD3D9Device : public GFXD3D9Device 34{ 35 typedef GFXD3D9Device Parent; 36 37public: 38 // Set to true to force nvperfhud device creation 39 static bool mEnableNVPerfHUD; 40 41 GFXPCD3D9Device( LPDIRECT3D9 d3d, U32 index ) 42 : GFXD3D9Device( d3d, index ), 43 mVideoFrameGrabber( NULL ) {}; 44 ~GFXPCD3D9Device(); 45 46 static GFXDevice *createInstance( U32 adapterIndex ); 47 48 virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile, 49 const Vector<GFXFormat> &formats, bool texture, bool mustblend, bool mustfilter); 50 51 static void enumerateAdapters( Vector<GFXAdapter*> &adapterList ); 52 53 virtual void enumerateVideoModes(); 54 55 virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window); 56 virtual GFXTextureTarget *allocRenderToTextureTarget(); 57 virtual bool beginSceneInternal(); 58 59 virtual void init( const GFXVideoMode &mode, PlatformWindow *window = NULL ); 60 61 virtual void enterDebugEvent(ColorI color, const char *name); 62 virtual void leaveDebugEvent(); 63 virtual void setDebugMarker(ColorI color, const char *name); 64 65 virtual void setMatrix( GFXMatrixType mtype, const MatrixF &mat ); 66 67 virtual void initStates(); 68 virtual void reset( D3DPRESENT_PARAMETERS &d3dpp ); 69 virtual D3DPRESENT_PARAMETERS setupPresentParams( const GFXVideoMode &mode, const HWND &hwnd ) const; 70protected: 71 72 VideoFrameGrabberD3D9* mVideoFrameGrabber; 73 74 static GFXAdapter::CreateDeviceInstanceDelegate mCreateDeviceInstance; 75 static void createDirect3D9(LPDIRECT3D9 &d3d9, LPDIRECT3D9EX &d3d9ex); 76 HRESULT createDevice(U32 adapter, D3DDEVTYPE deviceType, HWND hFocusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters); 77 78 virtual void _setTextureStageState( U32 stage, U32 state, U32 value ); 79 void _validateMultisampleParams(D3DFORMAT format, D3DMULTISAMPLE_TYPE & aatype, DWORD & aalevel) const; 80}; 81 82#endif 83
