gfxVertexColor.h
Engine/source/gfx/gfxVertexColor.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GFXVERTEXCOLOR_H_ 25#define _GFXVERTEXCOLOR_H_ 26 27#ifndef _SWIZZLE_H_ 28#include "core/util/swizzle.h" 29#endif 30 31 32class ColorI; 33 34 35class GFXVertexColor 36{ 37 38private: 39 U32 packedColorData; 40 static Swizzle<U8, 4> *mDeviceSwizzle; 41 42public: 43 static void setSwizzle( Swizzle<U8, 4> *val ) { mDeviceSwizzle = val; } 44 45 GFXVertexColor() : packedColorData( 0xFFFFFFFF ) {} // White with full alpha 46 GFXVertexColor( const ColorI &color ) { set( color ); } 47 48 void set( U8 red, U8 green, U8 blue, U8 alpha = 255 ) 49 { 50 packedColorData = red << 0 | green << 8 | blue << 16 | alpha << 24; 51 mDeviceSwizzle->InPlace( &packedColorData, sizeof( packedColorData ) ); 52 } 53 54 void set( const ColorI &color ) 55 { 56 mDeviceSwizzle->ToBuffer( &packedColorData, (U8 *)&color, sizeof( packedColorData ) ); 57 } 58 59 GFXVertexColor &operator=( const ColorI &color ) { set( color ); return *this; } 60 operator const U32 *() const { return &packedColorData; } 61 const U32& getPackedColorData() const { return packedColorData; } 62 63 void getColor( ColorI *color ) const 64 { 65 mDeviceSwizzle->ToBuffer( color, &packedColorData, sizeof( packedColorData ) ); 66 } 67}; 68 69#endif 70
