guiConsole.h
Engine/source/gui/controls/guiConsole.h
Classes:
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _GUICONSOLE_H_ 25#define _GUICONSOLE_H_ 26 27#ifndef _GUIARRAYCTRL_H_ 28#include "gui/core/guiArrayCtrl.h" 29#endif 30 31#ifndef _CONSOLE_LOGGER_H_ 32#include "console/consoleLogger.h" 33#endif 34 35 36class GuiConsole : public GuiArrayCtrl 37{ 38 private: 39 typedef GuiArrayCtrl Parent; 40 41 Resource<GFont> mFont; 42 43 S32 getMaxWidth(S32 startIndex, S32 endIndex); 44 45 protected: 46 47 /// @name Callbacks 48 /// @{ 49 50 DECLARE_CALLBACK( void, onMessageSelected, ( ConsoleLogEntry::Level level, const char* message ) ); 51 52 /// @} 53 54 // GuiArrayCtrl. 55 virtual void onCellSelected( Point2I cell ); 56 57 public: 58 GuiConsole(); 59 DECLARE_CONOBJECT(GuiConsole); 60 DECLARE_CATEGORY( "Gui Editor" ); 61 DECLARE_DESCRIPTION( "Control that displays the console log text." ); 62 63 // GuiArrayCtrl. 64 virtual bool onWake(); 65 virtual void onPreRender(); 66 virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver); 67}; 68 69#endif 70
