lightBase.h

Engine/source/T3D/lightBase.h

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Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _LIGHTBASE_H_
 25#define _LIGHTBASE_H_
 26
 27#ifndef _SCENEOBJECT_H_
 28#include "scene/sceneObject.h"
 29#endif
 30#ifndef _LIGHTINFO_H_
 31#include "lighting/lightInfo.h"
 32#endif
 33#ifndef _ITICKABLE_H_
 34#include "core/iTickable.h"
 35#endif
 36#ifndef _LIGHTFLAREDATA_H_
 37#include "T3D/lightFlareData.h"
 38#endif
 39#ifndef _LIGHTANIMDATA_H_
 40#include "T3D/lightAnimData.h"
 41#endif
 42
 43class LightAnimData;
 44
 45class LightBase : public SceneObject, public ISceneLight, public virtual ITickable
 46{
 47   typedef SceneObject Parent;
 48   friend class LightAnimData;
 49   friend class LightFlareData;
 50
 51protected:
 52
 53   bool mIsEnabled;
 54
 55   ColorF mColor;
 56
 57   F32 mBrightness;
 58
 59   bool mCastShadows;
 60   S32 mStaticRefreshFreq;
 61   S32 mDynamicRefreshFreq;
 62   F32 mPriority;
 63
 64   LightInfo *mLight;
 65
 66   LightAnimData *mAnimationData; 
 67   LightAnimState mAnimState;
 68
 69   LightFlareData *mFlareData;
 70   LightFlareState mFlareState;   
 71   F32 mFlareScale;
 72
 73   static bool smRenderViz;
 74
 75   virtual void _conformLights() {}
 76
 77   void _onRenderViz(   ObjectRenderInst *ri, 
 78                        SceneRenderState *state, 
 79                        BaseMatInstance *overrideMat );
 80
 81   virtual void _renderViz( SceneRenderState *state ) {}
 82
 83   enum LightMasks
 84   {
 85      InitialUpdateMask = Parent::NextFreeMask,
 86      EnabledMask       = Parent::NextFreeMask << 1,
 87      TransformMask     = Parent::NextFreeMask << 2,
 88      UpdateMask        = Parent::NextFreeMask << 3,
 89      DatablockMask     = Parent::NextFreeMask << 4,      
 90      NextFreeMask      = Parent::NextFreeMask << 5
 91   };
 92
 93   // SimObject.
 94   virtual void _onSelected();
 95   virtual void _onUnselected();
 96
 97public:
 98
 99   LightBase();
100   virtual ~LightBase();
101
102   // SimObject
103   virtual bool onAdd();
104   virtual void onRemove();
105
106   // ConsoleObject
107   void inspectPostApply();
108   static void initPersistFields();
109   DECLARE_CONOBJECT(LightBase);
110
111   // NetObject
112   U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
113   void unpackUpdate( NetConnection *conn, BitStream *stream );  
114
115   // ISceneLight
116   virtual void submitLights( LightManager *lm, bool staticLighting );
117   virtual LightInfo* getLight() { return mLight; }
118
119   // SceneObject
120   virtual void setTransform( const MatrixF &mat );
121   virtual void prepRenderImage( SceneRenderState *state );
122
123   // ITickable
124   virtual void interpolateTick( F32 delta );
125   virtual void processTick();
126   virtual void advanceTime( F32 timeDelta );
127
128   /// Toggles the light on and off.
129   void setLightEnabled( bool enabled );
130   bool getLightEnabled() { return mIsEnabled; };
131
132   /// Animate the light.
133   virtual void pauseAnimation( void );
134   virtual void playAnimation( void );
135   virtual void playAnimation( LightAnimData *animData );
136};
137
138#endif // _LIGHTBASE_H_
139