menuBar.h

Engine/source/platform/menus/menuBar.h

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class

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#include "console/simBase.h"
25
26#ifndef _MENUBAR_H_
27#define _MENUBAR_H_
28
29// Forward Refs
30class PlatformMenuBarData;
31class PopupMenu;
32class GuiCanvas;
33
34class MenuBar : public SimSet
35{
36   typedef SimSet Parent;
37
38protected:
39   PlatformMenuBarData *mData;
40   GuiCanvas *mCanvas;
41
42   /// Update the native menu bar to ensure consistency with the set
43   void updateMenuBar(PopupMenu *menu = NULL);
44   
45   void createPlatformPopupMenuData();
46   void deletePlatformPopupMenuData();
47   
48public:
49   MenuBar();
50   virtual ~MenuBar();
51   DECLARE_CONOBJECT(MenuBar);
52
53   /// Attach this menu bar to the native menu bar
54   void attachToCanvas(GuiCanvas *owner, S32 pos);
55   /// Remove this menu bar from the native menu bar
56   void removeFromCanvas();
57
58   /// Returns true if this menu is attached to the menu bar
59   bool isAttachedToCanvas()                      { return mCanvas != NULL; }
60
61   virtual void insertObject(SimObject *obj, S32 pos);
62
63   // Overridden SimSet methods to ensure menu bar consistency when attached
64   virtual void addObject(SimObject *obj);
65   virtual void removeObject(SimObject *obj);
66   virtual void pushObject(SimObject *obj);
67   virtual void popObject();
68
69   virtual bool reOrder(SimObject *obj, SimObject *target = 0);
70};
71
72#endif // _MENUBAR_H_
73