mountingGroup.h
Engine/source/gui/editor/inspector/mountingGroup.h
Classes:
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef GUI_INSPECTOR_MOUNTINGGROUP_H 25#define GUI_INSPECTOR_MOUNTINGGROUP_H 26 27#include "gui/editor/inspector/group.h" 28#include "console/simFieldDictionary.h" 29#include "T3D/components/component.h" 30#include "gui/controls/guiPopUpCtrlEx.h" 31 32#ifndef _GUI_INSPECTOR_TYPES_H_ 33#include "gui/editor/guiInspectorTypes.h" 34#endif 35 36#ifndef _ENTITY_H_ 37#include "T3D/entity.h" 38#endif 39 40class GuiInspectorMountingGroup; 41 42class GuiInspectorNodeListField : public GuiInspectorField 43{ 44 typedef GuiInspectorField Parent; 45 friend class GuiInspectorMountingGroup; 46 47public: 48 49 GuiInspectorNodeListField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field, 50 SimObjectPtr<Entity> target ); 51 GuiInspectorNodeListField(); 52 ~GuiInspectorNodeListField() {}; 53 54 DECLARE_CONOBJECT( GuiInspectorNodeListField ); 55 56 virtual void setData( const char* data, bool callbacks = true ); 57 virtual const char* getData( U32 inspectObjectIndex = 0 ); 58 virtual void updateValue(); 59 virtual StringTableEntry getFieldName() { return StringTable->EmptyString(); } 60 61 virtual void setDoc( const char* doc ); 62 virtual void setToolTip( StringTableEntry data ); 63 64 virtual bool onAdd(); 65 66 virtual void setInspectorField( AbstractClassRep::Field *field, 67 StringTableEntry caption = NULL, 68 const char *arrayIndex = NULL ); 69 70 virtual GuiControl* constructEditControl(); 71 72 virtual void setValue( const char* newValue ); 73 74 void setTargetEntity(SimObjectPtr<Entity> target); 75 76protected: 77 78 virtual void _executeSelectedCallback(); 79 80protected: 81 82 String mCustomValue; 83 StringTableEntry mDoc; 84 85 GuiPopUpMenuCtrl *mMenu; 86 87 SimObjectPtr<Entity> mTargetEntity; 88}; 89 90class GuiInspectorMountingGroup : public GuiInspectorGroup 91{ 92private: 93 typedef GuiInspectorGroup Parent; 94 GuiControl* mAddCtrl; 95 96 GuiPopUpMenuCtrlEx* mAddBhvrList; 97 98 GuiTextCtrl *persistText; 99 GuiButtonCtrl *reloadFile; 100 GuiButtonCtrl *saveFile; 101 GuiButtonCtrl *overwriteFile; 102 GuiButtonCtrl *mBrowseButton; 103 GuiControl *filePath; 104 105 GuiControl *targetMountCtrl; 106 GuiTextCtrl *targetMountText; 107 GuiPopUpMenuCtrl *targetMountNode; 108 109 GuiControl *mountCtrl; 110 GuiTextCtrl *mountText; 111 GuiPopUpMenuCtrl *mountNode; 112 113 GuiInspectorNodeListField* mountNodeList; 114 GuiInspectorNodeListField* targetMountNodeList; 115 116 SimObjectPtr<GuiInspector> mParentInspector; 117 118public: 119 DECLARE_CONOBJECT(GuiInspectorMountingGroup); 120 GuiInspectorMountingGroup() { /*mNeedScroll=false;*/ }; 121 GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent ); 122 123 //----------------------------------------------------------------------------- 124 // inspectGroup is overridden in GuiInspectorMountingGroup to inspect an 125 // objects FieldDictionary (dynamic fields) instead of regular persistent 126 // fields. 127 bool inspectGroup(); 128 virtual void updateAllFields(); 129 130 void onMouseMove(const GuiEvent &event); 131 132 // For scriptable dynamic field additions 133 void addDynamicField(); 134 135 // Clear our fields (delete them) 136 void clearFields(); 137 138 virtual bool resize( const Point2I &newPosition, const Point2I &newExtent ); 139 140 // Find an already existent field by name in the dictionary 141 virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName ); 142 143 AbstractClassRep::Field* findObjectComponentField(Component* target, String fieldName); 144protected: 145 // create our inner controls when we add 146 virtual bool createContent(); 147 148 GuiControl* buildMenuCtrl(); 149 150 bool buildList(Entity* ent, GuiPopUpMenuCtrl* menu); 151}; 152 153#endif 154
