pixSpecularGLSL.h
Engine/source/shaderGen/GLSL/pixSpecularGLSL.h
Classes:
class
A per-pixel specular feature.
class
A texture source for the PixSpecular feature.
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PIXSPECULAR_GLSL_H_ 25#define _PIXSPECULAR_GLSL_H_ 26 27#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_ 28#include "shaderGen/GLSL/shaderFeatureGLSL.h" 29#endif 30 31 32/// A per-pixel specular feature. 33class PixelSpecularGLSL : public ShaderFeatureGLSL 34{ 35protected: 36 37 ShaderIncludeDependency mDep; 38 39public: 40 41 PixelSpecularGLSL(); 42 43 virtual void processVert( Vector<ShaderComponent*> &componentList, 44 const MaterialFeatureData &fd ); 45 46 virtual void processPix( Vector<ShaderComponent*> &componentList, 47 const MaterialFeatureData &fd ); 48 49 virtual Resources getResources( const MaterialFeatureData &fd ); 50 51 virtual String getName() 52 { 53 return "Pixel Specular"; 54 } 55}; 56 57/// A texture source for the PixSpecular feature 58class SpecularMapGLSL : public ShaderFeatureGLSL 59{ 60 61public: 62 virtual void processVert( Vector<ShaderComponent*> &componentList, 63 const MaterialFeatureData &fd ); 64 65 virtual void processPix( Vector<ShaderComponent*> &componentList, 66 const MaterialFeatureData &fd ); 67 68 virtual Resources getResources( const MaterialFeatureData &fd ); 69 70 virtual void setTexData( Material::StageData &stageDat, 71 const MaterialFeatureData &fd, 72 RenderPassData &passData, 73 U32 &texIndex ); 74 75 virtual String getName() 76 { 77 return "Specular Map"; 78 } 79}; 80 81#endif // _PIXSPECULAR_HLSL_H_ 82
