Torque3D Documentation / _generateds / pixSpecularGLSL.h

pixSpecularGLSL.h

Engine/source/shaderGen/GLSL/pixSpecularGLSL.h

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Classes:

class

A per-pixel specular feature.

class

A texture source for the PixSpecular feature.

Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PIXSPECULAR_GLSL_H_
25#define _PIXSPECULAR_GLSL_H_
26
27#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
28#include "shaderGen/GLSL/shaderFeatureGLSL.h"
29#endif
30
31
32/// A per-pixel specular feature.
33class PixelSpecularGLSL : public ShaderFeatureGLSL
34{
35protected:
36
37   ShaderIncludeDependency mDep;
38
39public:
40
41   PixelSpecularGLSL();
42
43   virtual void processVert( Vector<ShaderComponent*> &componentList,
44                             const MaterialFeatureData &fd );
45
46   virtual void processPix( Vector<ShaderComponent*> &componentList, 
47                            const MaterialFeatureData &fd );
48
49   virtual Resources getResources( const MaterialFeatureData &fd );
50   
51   virtual String getName()
52   {
53      return "Pixel Specular";
54   }
55};
56
57/// A texture source for the PixSpecular feature
58class SpecularMapGLSL : public ShaderFeatureGLSL
59{
60
61public:
62   virtual void processVert( Vector<ShaderComponent*> &componentList,
63                             const MaterialFeatureData &fd );
64
65   virtual void processPix( Vector<ShaderComponent*> &componentList, 
66      const MaterialFeatureData &fd );
67
68   virtual Resources getResources( const MaterialFeatureData &fd );
69
70   virtual void setTexData( Material::StageData &stageDat,
71      const MaterialFeatureData &fd,
72      RenderPassData &passData,
73      U32 &texIndex );
74
75   virtual String getName()
76   {
77      return "Specular Map";
78   }
79};
80
81#endif // _PIXSPECULAR_HLSL_H_
82