px3Collision.h
Engine/source/T3D/physics/physx3/px3Collision.h
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Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _PX3COLLISION_H_ 25#define _PX3COLLISION_H_ 26 27#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_ 28#include "T3D/physics/physicsCollision.h" 29#endif 30#ifndef _TVECTOR_H_ 31#include "core/util/tVector.h" 32#endif 33#ifndef _MMATRIX_H_ 34#include "math/mMatrix.h" 35#endif 36 37#include <foundation/PxTransform.h> 38 39//forward declare 40namespace physx{class PxGeometry;} 41 42 43struct Px3CollisionDesc 44{ 45 physx::PxGeometry *pGeometry; 46 physx::PxTransform pose; 47}; 48 49class Px3Collision : public PhysicsCollision 50{ 51 typedef Vector<Px3CollisionDesc*> Px3CollisionList; 52protected: 53 /// The collision representation. 54 Px3CollisionList mColShapes; 55 56public: 57 58 Px3Collision(); 59 virtual ~Px3Collision(); 60 61 /// Return the PhysX shape descriptions. 62 const Px3CollisionList& getShapes() const { return mColShapes; } 63 64 // PhysicsCollision 65 virtual void addPlane( const PlaneF &plane ); 66 virtual void addBox( const Point3F &halfWidth, 67 const MatrixF &localXfm ); 68 virtual void addSphere( F32 radius, 69 const MatrixF &localXfm ); 70 virtual void addCapsule( F32 radius, 71 F32 height, 72 const MatrixF &localXfm ); 73 virtual bool addConvex( const Point3F *points, 74 U32 count, 75 const MatrixF &localXfm ); 76 virtual bool addTriangleMesh( const Point3F *vert, 77 U32 vertCount, 78 const U32 *index, 79 U32 triCount, 80 const MatrixF &localXfm ); 81 virtual bool addHeightfield( const U16 *heights, 82 const bool *holes, 83 U32 blockSize, 84 F32 metersPerSample, 85 const MatrixF &localXfm ); 86}; 87 88#endif // _PX3COLLISION_H_ 89
