px3Collision.h

Engine/source/T3D/physics/physx3/px3Collision.h

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Detailed Description

 1
 2//-----------------------------------------------------------------------------
 3// Copyright (c) 2012 GarageGames, LLC
 4//
 5// Permission is hereby granted, free of charge, to any person obtaining a copy
 6// of this software and associated documentation files (the "Software"), to
 7// deal in the Software without restriction, including without limitation the
 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 9// sell copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21// IN THE SOFTWARE.
22//-----------------------------------------------------------------------------
23
24#ifndef _PX3COLLISION_H_
25#define _PX3COLLISION_H_
26
27#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
28#include "T3D/physics/physicsCollision.h"
29#endif
30#ifndef _TVECTOR_H_
31#include "core/util/tVector.h"
32#endif
33#ifndef _MMATRIX_H_
34#include "math/mMatrix.h"
35#endif
36
37#include <foundation/PxTransform.h>
38
39//forward declare
40namespace physx{class PxGeometry;}
41
42
43struct Px3CollisionDesc
44{
45   physx::PxGeometry *pGeometry;
46   physx::PxTransform pose;
47};
48
49class Px3Collision : public PhysicsCollision
50{
51   typedef Vector<Px3CollisionDesc*> Px3CollisionList;
52protected:
53   /// The collision representation.
54   Px3CollisionList mColShapes;
55
56public:
57
58   Px3Collision();
59   virtual ~Px3Collision();
60
61   /// Return the PhysX shape descriptions.
62   const Px3CollisionList& getShapes() const { return mColShapes; }
63
64   // PhysicsCollision
65   virtual void addPlane( const PlaneF &plane );
66   virtual void addBox( const Point3F &halfWidth,
67                        const MatrixF &localXfm );
68   virtual void addSphere( F32 radius,
69                           const MatrixF &localXfm );
70   virtual void addCapsule(   F32 radius,
71                              F32 height,
72                              const MatrixF &localXfm );
73   virtual bool addConvex( const Point3F *points, 
74                           U32 count,
75                           const MatrixF &localXfm );
76   virtual bool addTriangleMesh( const Point3F *vert,
77                                 U32 vertCount,
78                                 const U32 *index,
79                                 U32 triCount,
80                                 const MatrixF &localXfm );
81   virtual bool addHeightfield(  const U16 *heights,
82                                 const bool *holes,
83                                 U32 blockSize,
84                                 F32 metersPerSample,
85                                 const MatrixF &localXfm );
86};
87
88#endif // _PX3COLLISION_H_
89