staticShape.h
Engine/source/T3D/staticShape.h
Classes:
class
class
Detailed Description
1 2//----------------------------------------------------------------------------- 3// Copyright (c) 2012 GarageGames, LLC 4// 5// Permission is hereby granted, free of charge, to any person obtaining a copy 6// of this software and associated documentation files (the "Software"), to 7// deal in the Software without restriction, including without limitation the 8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 9// sell copies of the Software, and to permit persons to whom the Software is 10// furnished to do so, subject to the following conditions: 11// 12// The above copyright notice and this permission notice shall be included in 13// all copies or substantial portions of the Software. 14// 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21// IN THE SOFTWARE. 22//----------------------------------------------------------------------------- 23 24#ifndef _STATICSHAPE_H_ 25#define _STATICSHAPE_H_ 26 27#ifndef _SHAPEBASE_H_ 28#include "T3D/shapeBase.h" 29#endif 30 31//---------------------------------------------------------------------------- 32 33struct StaticShapeData: public ShapeBaseData { 34 typedef ShapeBaseData Parent; 35 36 public: 37 StaticShapeData(); 38 39 bool noIndividualDamage; 40 S32 dynamicTypeField; 41 bool isShielded; 42 43 // 44 DECLARE_CONOBJECT(StaticShapeData); 45 static void initPersistFields(); 46 virtual void packData(BitStream* stream); 47 virtual void unpackData(BitStream* stream); 48}; 49 50 51//---------------------------------------------------------------------------- 52 53class StaticShape: public ShapeBase 54{ 55 typedef ShapeBase Parent; 56 57 StaticShapeData* mDataBlock; 58 bool mPowered; 59 60 void onUnmount(SceneObject* obj,S32 node); 61 62protected: 63 enum MaskBits { 64 PositionMask = Parent::NextFreeMask, 65 NextFreeMask = Parent::NextFreeMask << 1 66 }; 67 68public: 69 DECLARE_CONOBJECT(StaticShape); 70 71 StaticShape(); 72 ~StaticShape(); 73 74 bool onAdd(); 75 void onRemove(); 76 bool onNewDataBlock(GameBaseData *dptr, bool reload); 77 78 void processTick(const Move *move); 79 void setTransform(const MatrixF &mat); 80 81 U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); 82 void unpackUpdate(NetConnection *conn, BitStream *stream); 83 84 // power 85 void setPowered(bool power) {mPowered = power;} 86 bool isPowered() {return(mPowered);} 87 88 static void initPersistFields(); 89}; 90 91 92#endif 93
