terrMaterial.h

Engine/source/terrain/terrMaterial.h

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Classes:

class

The TerrainMaterial class orginizes the material settings for a single terrain material layer.

Detailed Description

  1
  2//-----------------------------------------------------------------------------
  3// Copyright (c) 2012 GarageGames, LLC
  4//
  5// Permission is hereby granted, free of charge, to any person obtaining a copy
  6// of this software and associated documentation files (the "Software"), to
  7// deal in the Software without restriction, including without limitation the
  8// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9// sell copies of the Software, and to permit persons to whom the Software is
 10// furnished to do so, subject to the following conditions:
 11//
 12// The above copyright notice and this permission notice shall be included in
 13// all copies or substantial portions of the Software.
 14//
 15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21// IN THE SOFTWARE.
 22//-----------------------------------------------------------------------------
 23
 24#ifndef _TERRMATERIAL_H_
 25#define _TERRMATERIAL_H_
 26
 27#ifndef _SIMBASE_H_
 28#include "console/simBase.h"
 29#endif
 30
 31
 32/// The TerrainMaterial class orginizes the material settings 
 33/// for a single terrain material layer.
 34class TerrainMaterial : public SimObject
 35{
 36   typedef SimObject Parent;
 37
 38protected:
 39
 40   ///
 41   FileName mDiffuseMap;
 42
 43   /// The size of the diffuse base map in meters 
 44   /// used to generate its texture coordinates.
 45   F32 mDiffuseSize;
 46
 47   ///
 48   FileName mNormalMap;
 49
 50   ///
 51   FileName mDetailMap;
 52
 53   /// The size of the detail map in meters used
 54   /// to generate the texture coordinates for the
 55   /// detail and normal maps.
 56   F32 mDetailSize;
 57
 58   /// 
 59   F32 mDetailStrength;
 60
 61   /// 
 62   F32 mDetailDistance;
 63
 64   /// Normally the detail is projected on to the xy 
 65   /// coordinates of the terrain.  If this flag is true
 66   /// then this detail is projected along the xz and yz
 67   /// planes.
 68   bool mSideProjection;
 69
 70   FileName mMacroMap;
 71   F32 mMacroSize;
 72   F32 mMacroStrength;
 73   F32 mMacroDistance;
 74
 75   ///
 76   F32 mParallaxScale;
 77
 78public:
 79
 80   TerrainMaterial();
 81   virtual ~TerrainMaterial();
 82
 83   bool onAdd();
 84   static void initPersistFields();
 85
 86   DECLARE_CONOBJECT( TerrainMaterial );
 87
 88   /// This method locates the TerrainMaterial if it exists, tries 
 89   /// to create a new one if a valid texture path was passed, or
 90   /// returns a debug material if all else fails.
 91   static TerrainMaterial* findOrCreate( const char *nameOrPath );
 92
 93   /// Returns the default warning terrain material used when
 94   /// a material is not found or defined.
 95   static TerrainMaterial* getWarningMaterial();
 96
 97   const String& getDiffuseMap() const { return mDiffuseMap; }
 98
 99   F32 getDiffuseSize() const { return mDiffuseSize; }
100
101   const String& getNormalMap() const { return mNormalMap; }
102
103   const String& getDetailMap() const { return mDetailMap; }
104
105   const String& getMacroMap() const { return mMacroMap; }
106
107   F32 getDetailSize() const { return mDetailSize; }
108
109   F32 getDetailStrength() const { return mDetailStrength; }
110
111   F32 getDetailDistance() const { return mDetailDistance; }
112
113   F32 getMacroSize() const { return mMacroSize; }
114
115   F32 getMacroDistance() const { return mMacroDistance; }
116
117   F32 getMacroStrength() const { return mMacroStrength; }
118
119   bool useSideProjection() const { return mSideProjection; }
120
121   F32 getParallaxScale() const { return mParallaxScale; }
122
123};
124
125#endif // _TERRMATERIAL_H_
126