Todo List

todo

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Detailed Description

Member CameraComponent::getCameraTransform (F32 *pos, MatrixF *mat)

Find out what pos does

Member GFXLightInfo::position

Revisit below (currently unused by fixed function lights)

Class ITickable

Support processBefore/After and move the GameBase processing over to use ITickable

Member PlatformFont::create (const char *name, dsize_t size, U32 charset=TGE_ANSI_CHARSET)=0

Rethink this so we don't have a private public.

Member rapidjson::Writer< OutputStream, SourceEncoding, TargetEncoding, Allocator >::WriteDouble (double d)

Optimization with custom double-to-string converter.

Member SFXEmitter::smRenderPointSize

Currently not implemented.

Member ShapeBase::getCameraTransform (F32 *pos, MatrixF *mat)

Find out what pos does

Member String::insert (SizeType pos, const StringChar *str, SizeType len)

review for error checking

Member String::replace (SizeType pos, SizeType len, const StringChar *str)

review for error checking